Psycho World - MSX - Gameplay Up to Gameover
Psycho World for MSX
Gameplay Up to Gameover
Game Information from Moby Games
Published by Hertz Co. Ltd
Developed by Hertz Co. Ltd
Released 1988
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Platform
A scientist and his two female assistants work on ESP research in a remote science laboratory. One day, a section of the lab blows up. It turned out that the monsters kept for experiments escaped and took one of the assistants with them. The scientist gives an "ESP booster" to the remaining assistant so she can go rescue her.
Your character possesses psychic power which she uses to blast away her enemies. You start the game with few powers and eventually gain more as items dropped by monsters are picked up. You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more. Press Down + Button 2 to access your arsenal of powers.
Programming: Yuji Kobayashi, Tōru Hosaka, Takahiro Yoshida
Visual Graphics Design: Tsuneyoshi Sugawara, Isamu Kurosawa, Yoshiharu Kotaki, Kenjirō Katō
Characters Design: Tsunetomo Sugawara
Music: Kenji Yamazaki, Yuko Yamazaki
Special thanks: Jun Mabuchi, Takashi Nakano, Takahiko Akiyama, Kenichi Yorichika
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