Aleste Gaiden (アレスタ外伝) - MSX - Gameplay Up to Gameover
Aleste Gaiden (アレスタ外伝) for MSX
Gameplay Up to Gameover
Game Information from Moby Games
Published by Compile
Developed by Compile
Released 1989
Genre: Action
Perspective: Top-down
Visual: 2D scrolling
Gameplay: Arcade, Shooter
Setting: Sci-fi / futuristic
The main difference of this vertical shoot 'em up with its predecessors Aleste and Aleste 2 is that in this installment of the series you're not flying a space craft, not even in a remote way. No, you are in control of a robot (maybe a humanoid). You are running around defending and attacking the enemy while avoiding obstacles and holes in the ground. For the rest it's pretty much all the same: it's fast, has many enemies, hard to beat level bosses and has lots of power-ups. If you destroy a space ship you will be rewarded with power-ups.
Game Design: Zod Hoshijima (alias (ゾッド星島 [仮名])), Kōji Mizuta (水田 浩司)
Character Design: Hiroshi Ryūōin (alias (龍王院 弘 [仮名]))
Program: Kōji Mizuta (水田 浩司), Takafumi Tanida (谷田 貴史)
Graphic: 16 Tart [一六 タルト], Hybrid 3000 Yen [雑種三千円]
Sound Director: Masatomo Miyamoto (Miyamo [みゃーも])
Sound Program: Takayuki Hirono (Jemini [じぇみに])
Sound: Masanobu Tsukamoto (Mats), Toshiaki Sakoda (迫田 敏明), Keiji Takeuchi (Takeuchi)
Special Thanks: Katsuji Suenaga (Michael [まいけぉ]), Fukkatsu no Anego [復活のあねご], Okera no Pīsuke [オケラのピースケ]
Produce: Masamitsu Niitani (仁井谷 正充)
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Aleste 外伝
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