Super Mario Bros 2 - Famicom Disk System - Gameplay Up to Level 2-1

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Super Mario Bros 2 for Famicom Disk System
Gameplay Up to Level 2-1

Game Information from Moby Games

Published by Nintendo Co., Ltd.
Developed by Nintendo Co., Ltd.
Released Jun 03, 1986
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Platform
Interface: Direct control

The Princess has been kidnapped by King Koopa (again) and it's up to Mario and Luigi to save her (again). Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present.

Instead of offering a two-player mode as in the original, this game allows you to choose between a Mario mode and a Luigi mode, with each character handling differently. Mario has tighter ground control, while Luigi has greater jumping capabilities.

Power-ups remain the same: Super Mushrooms grow a brother from small to Super size, Fire Flowers give them the ability to throw fireballs at enemies, Starman makes a character temporarily invincible, and a 1-Up Mushroom will give one more life. New to this game is a power-down, a Poison Mushroom which will harm you as if it were an enemy.

The goal is still to survive from the left side of the level to the right, avoiding perils and bopping enemies along the way, progressing through a series of 8 worlds with 4 levels each. That is, unless a warp zone is found allowing areas to be skipped. There are new tricks that work for and against the player, though. Some piranha plants will come out of their pipe even if you're standing right next to them, and bloobers now appear outside of the water. Wind can be present to alter how jumps will behave. Some warp zones will actually take the player to an earlier level instead of to a later one.

Executive Producer: Hiroshi Yamauchi
Produced by: Shigeru Miyamoto
Directors and Game Designers: Takashi Tezuka, Shigeru Miyamoto
Programmers: Toshihiko Nakago, Kazuaki Morita
Sound Designer: Kōji Kondō

#nintendo #mariobros #supermariobros #supermariobros2 #famicomdisksystem #8bits #1986 #miyamoto







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