PUBG Test Server Update v1.0 Vaulting/New Guns/Jumping Through Windows | Desert Map Xbox One/PC Hype

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PLAYERUNKNOWN'S Battlegrounds
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Vlog
Duration: 7:01
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Goncy and I play on the PUBG test servers to try out the new features for the version 1.0 update for Xbox One/PC such as the kill cam, vaulting and jumping through windows. We searched for the new guns (flare gun, Winchester 1894 lever-action rifle, Rhino revolver, sawed-off double barrel shotgun, DP-28 machine gun and AUG A3 bullpup assault rifle). Are you guys looking forward to when we get to use trucks and jet skis on the desert map? If you know of any other tips, tricks, hacks, glitches, easter eggs, secrets or funny hidden things you want us to check out like the starting island - let us know!

Goncy's channel: https://www.youtube.com/goncy
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About PlayerUnknown's Battlegrounds
(Updated Patch Notes)

Bug Fixes
Fixed the issue of the boost icon not showing up on the health bar when a player uses a boost item

Kill Cam
(Note: please enable the kill cam in Options before you enter a match)
Fixed some of the crashes related with the kill cam function
Fixed the client freezing issue right after recording the kill cam
Fixed the issue of weapon images overlapping in the inventory slot
Fixed the delay on weapon swapping animation when watching a kill cam

Sound
Improved the red zone bomb sound effects and modified the volume of the explosions

UI/UX
Changed the font for game HUD, inventory item names, etc.
Improved the design of the compass
Improved the back panel colors and transparency for all game HUD elements
Improved the back panel colors and transparency for kill log icons
Applied a blur effect to the background of the game result screen
Changed death icon of kill log into a skull shape icon


(Previous Patch Notes)

Optimization
Optimize character animations
Added LODs to further optimize weapon rendering for long distance
Optimized various world effects
Optimized various UI elements
Optimized the sea by reducing wave effects
Decreased terrain loading time
Decrease memory usage of characters

Animation
Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay
Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.
The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
Added markings for zeroing distances on 15x scope reticle texture
Added new 4x reticle for 7.62mm weapons
Added new 4x reticle for sniper and SMG weapons
Added blur effect on the outside of scopes
Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
Lowered camera position when proning in third-person
Decreased firing rate of SKS and Mini-14
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
Decreased recoil for Mk14
8x and 15x scopes cannot be attached to an M16A now

Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same

UI/UX



Applied a new font for English
Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
Moved the kill log from the bottom left corner to the top right corner
Modified the design of the health bar to show the point for 75%.




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