Gorn VR gameplay (HTC Vive) | Funny Moments | Road to all Weapons/Bosses/Champions

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Gorn VR gameplay on the new update for HTC Vive! There are many funny moments to be had in this game such as beating enemies with their own torn off arms. In future videos I plan to cover all the latest updates including new weapons, new bosses, new champions along with any Easter eggs, secrets and glitches I can find. If you have a challenge for me such as, you want me to use fook up the badgermancer using fists only, let me know in the comments below!

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ABOUT THIS GAME:
GORN is a ludicrously violent VR gladiator simulator, made by Free Lives, the developers of Broforce. Featuring a unique, fully physics driven combat engine, GORN combatants will be able to creatively execute their most violent gladiatorial fantasies in virtual reality. Savagely strike down an infinite supply of poorly-animated opponents with all manner of weapons – from swords, maces, and bows to nunchuks, throwing knives, massive two-handed warhammers or even your bare hands. The only limits to the carnage are your imagination and decency, in the most brutal and savage VR face-smashing game ever produced by man.

ABOUT THE LATEST UPDATE:

TRIALS:
Per-weapon score attack trials that you unlock alongside each weapon!

Test your skills with each weapon in the new TRIALS mode accessible by pressing the button by each weapon’s unlock display. Each weapon has a unique trial.

We’re testing out this idea, so feedback is welcomed! Which are your favourite and least favourite trials? Are they too long, or too short? Eventually we’d like to add some small unlockable for each, a harder mode for each, as well as leaderboards when the game is closer to completion.

CUSTOM GAME MODE: A “custom game” mode with dozens of settings to tweak!

After unlocking endless mode and obtaining at least 15 kills, a new floor is unlocked where you can tweak various game settings.

Game too easy, or too hard? Want to beat up on a bunch of tiny but giant-headed man-babies? No gravity? Immortal(ish) enemies? Want to see what life would be like as a GORN spectator and just watch gladiators go at it? Maybe experience what it’d be like to be the world’s deadliest ant? Now you can finally get the GORN experience you’ve always wanted!

Suggestions for new custom game options are also welcomed!

MF HONEYBADGERS: ASYMMETRIC LOCAL MULTIPLAYER!

Other people can play along using gamepads!

You can now take control of enemy gladiators in the Custom modes! Play with up to FOUR players, with or against the VR player as a GORN gladiator!

Simply press “START” on any XBox gamepad connected to the computer while in Custom to activate this mode.

We’re testing this out and will still make refinements to the mode, so feedback is welcomed. Our favourite way to play is “Crawl” mode - whoever manages to defeat the VR player gets the next turn in VR.

TWO NEW CHAMPIONS: Face down the most nimble and elusive Champion to ever set foot in the arena, or cower in terror before the awesome might of the mysterious BADGERMANCER!


PHYSICS IMPROVEMENTS!

Hundreds of physics improvements to weapons and enemies!

Man, we don’t even know where to start…
Two handed weapons re-designed and rebuilt from scratch. They should behave FAR more consistently, especially in the hands of enemy gladiators. The hammer has been buffed significantly and is now deemed OP by testers (just like every other weapon in the game)! This is the first time we’ve felt that the two handed weapons behave close to how they should, so we’re pretty stoked.
The spear is now far more powerful as a stabbing weapon and can now be used to lift enemies off the ground!
On a related note, you can now deal damage by smashing enemies against the terrain!
All weapons have been tweaked to be less “springy”, and feel stronger and heavier. Flailing is slightly less effective than before.
Significant but subtle changes to how damage and knock calculations are performed - hopefully to be a bit more consistent than before.
Enemies are less jiggly, have more moveable parts, and have had their attacks tweaked.
FAR fewer random physics explosions (though some do still occur).
Arena knockouts behave more consistently.
Should be easier to grab the thing that you intend to off the ground!
Better combo potential with fists/nunchucks.
Disarm enemies by damaging their hands!
Stab consistency improvements.
And plenty of other stuff we’ve forgotten...




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