published xevinu map in Guardians Frontline and immediately 2 other players joined
strong community going on
my main purpose with this map was making it as pretty and vibrant as old PS3 shooters, like Far Cry. it's really mindblowing how close Meta Quest is getting to those classics in looks and action but here's the catch: a game player like me today only needs to wear a mobile VR headset and design with their own hands such virtual spaces by themselves - or play what others designed. and yet end result is 99.9% more impressive than 99.9% of Quest games, especially other multiplayer shooters with no forests, constrained spaces, no muzzle flashes, dynamic lights and shadows and not as much sheer action as here. shame on you all, sole exception for Pop1, which also offers many such features...
This spells more future to me than any raytracing on flatland.
you know something is really good when I get this obsessed, don't you?