Pulling a Fast One on Your Players Red Herrings and Misdirection in D&D| Game Master Tips
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Pulling a Fast One on Your Players Red Herrings and Misdirection in D&D| Game Master Tips
One of the most rewarding things as the Dungeon Master in a dungeons and dragons game is pulling off a fast one on your players and their characters. When the adventure comes to an end and the players finally defeat the big bad or solve the problem it is always great for them to have that a ha moment. Or to completely of caught them off guard with a surprise ending to the gaming session. It very cool when all the encounter the PCs have gone through can add up in a unexpected way. It can be a little tricky in a fantasy role-playing game, but when used sparingly it really creates a memorable D&D session.
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