PureVex (1997): How does it run on the NEC PowerVR PCX2 (Videologic Apocalypse 3Dx)? — Pentium Pro

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REAL HARDWARE CAPTURE IN 4:3 ASPECT RATIO.
I keep hearing about how this game is supposedly lost to time itself or something but whatever, here is some footage demonstrating how it runs on a mid-1996 PC with a PowerVR PCX2 accelerator card. Sorry that I couldn't make it past level 4, haha!

Here are the specifications for the computer/PC being used:
- Dell OptiPlex GXPro case and motherboard (manufactured in July 1996)
- Intel 440FX chipset
- Intel Pentium Pro 200 Mhz (256KB L2 cache) processor
- Matrox Millennium IS-STORM/MGA-2064W (2MB) video card (manufactured in late 1995)
- Videologic Apocalypse 3Dx (NEC PowerVR PCX2) accelerator card
- Creative Labs Sound Blaster AWE32 (CT3900) sound card
- 256 MBs of EDO DRAM/memory
- Microsoft Windows 95 (Japanese OSR 2.1 OEM) operating system

Drivers used for the Apocalypse 3Dx card: 4.0.0c4 (from drivers folder on Purevex CD-ROM).
Drivers used for the Matrox Millennium card: Default Win95 OSR 2.1 drivers.
The game uses the SGL (Super Graphics Library) API for native PowerVR 3D acceleration.

The capturing was done in VirtualDub2 using a Datapath VisionRGB-E1S PCI-Express capture card plugged into an ASUS Maximus IV Extreme motherboard with an Intel Core i7-2600K using 8 GBs of DDR3 SDRAM and an nVidia GTX 580 video card installed. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the ASUS Maximus IV Extreme motherboard. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.

#windows95 #powervr #pentiumpro #pcx2 #datapath #visionrgb #purevex #upscaling #capture #gamecapture #periodcorrect




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Tags:
purevex
powervr
shoot'em-up
3D spaceship shooter
scrolling
nec home electronics
1997 in video games
obscure game
rare game
pc 3dengine
sgl api
super graphics library