Half-Life (Software 320x240) — How does it run on 1998 PCs? — Pentium II 400 & Matrox Millennium II
REAL HARDWARE CAPTURE IN 4:3 ASPECT RATIO. Commentary subtitles are available!
Half-Life (1998, Valve) is surprisingly demanding for a game not generally considered the "Crysis of 1998", at least in software rendering mode. In fact, it's demanding enough that even at the lowest resolution, it doesn't come close to running at a "perfectly smooth" (according to spoiled a**holes) level of performance across the board on a high-end CPU for the time. Sure, the 450 Mhz Pentium II already existed by this point in time (since around August/September of '98), but the 400 Mhz was still very powerful in late '98 (having been around since April '98).
This is the original "big box" retail version of Half-Life being captured. The version number is 1.0.0.5, which is the very first version commercially available. No patches have been applied. Creative Labs EAX (Environmental Audio Extensions) and DirectSound3D is used for hardware accelerated audio.
This footage and audio was captured from the following computer:
- Dell Dimension XPS R400 case and motherboard (manufactured on April 30th 1998)
- Intel 440BX motherboard (chipset manufactured week 7 1998)
- Intel Pentium II 400 Mhz processor (S-Spec SL2S7, manufactured week 14 1998)
- Matrox Millennium II AGP (8MB) video card
- Creative Labs 3D Blaster Voodoo 2 (CT6670) (12MB) 3D accelerator card
- Creative Labs Sound Blaster Live! (CT4620) sound card
- Turtle Beach Montego (Aureal Vortex) (A3D) sound card
- 192MBs of PC100 SDR SDRAM
- Windows 98 (FE) operating system
The capturing was done in VirtualDub2 using a Datapath VisionRGB-E1S PCI-Express capture card plugged into an ASUS Maximus IV Extreme motherboard with an Intel Core i7-2600K using 8 GBs of DDR3 SDRAM and an nVidia GTX 580 video card installed. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the ASUS Maximus IV Extreme motherboard. Resizing/upscaling of the raw original 640x480 capture to 2560x1920 was done using VirtualDub2.
#halflife #windows98 #pentium2 #softwarerendering #eax #hrtf #binaural #pixelart #upscaling #datapath #capturecard
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