Puzzle Levels in 2022 (Super Mario Maker 2)

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I'm pleased to present this collection of three high-quality puzzle levels from the early months of 2022. (I apologize for some audio distortion in the SMW style levels--a persistent problem for Elgato.) Timestamps, and a brief description of each level, are below:

0:10 "Minecraft 3" by MangMang69
Bearing no resemblance to mang's previous "Minecraft 2" (https://www.youtube.com/watch?v=YKh_7PDlJjw&list=PLzMB4LlBfKfuaMQCFjHil2DedFoPjU-it&index=27 ), "Minecraft 3" tasks the player with defeating 10 thwomps in the 3D World style. Ultimately, the tech involved is a distinctive mix of the sort of fast-paced dash pad shenanigans that you might expect from mang's platforming stages along with context-specific actions such as triggering a POW only after ensuring that any nearby thwomps are "grounded" via crates--the POWs will not affect them if they are suspended in mid-air. Somewhat reminiscent of Luwuka's 6YMM level "Powerless Plumber" (https://www.youtube.com/watch?v=GNjh0m6vBPw&list=PLzMB4LlBfKft18WV2vvh-uwrza8k3G3J0&index=57 ), "Minecraft 3" features a notably compact design streamlined for ease of navigation.

3:36 "Yoshi's Island (Bonus) [Super Korean World]" by R
There are two versions of this Yoshi-themed one-screen puzzle by R, which was developed for "Super Korean World," a 20-level collaboration between many of Super Mario Maker 2's top Korean creators. In both iterations, the objective is to sacrifice one (inaccessible) green Yoshi and one (inaccessible) red Yoshi so that the other two may successfully hatch; sacrificing the (inaccessible) green Yoshi changes the position of the ON/OFF switch, and hence the direction of the conveyor belt on which the (inaccessible) red Yoshi is situated--preventing the blaster from crushing the latter after the POW removes the muncher. The solution is to use the (newly-hatched) green Yoshi to spit swamp goop at the bob-omb (which triggers the bomb even though it cannot melt the ice blocks guarding the exit p-door) and thereby restore the original ON/OFF state. Furthermore, because the (unhatched) red Yoshi egg is located in front of the POW, it is necessary to have the (newly-hatched) green Yoshi swallow it to prevent it from hatching prematurely. This "Bonus" version of the puzzle is slightly more difficult than the previous incarnation thanks to a clear condition stipulating that the player character must reach the goal while riding one of the Yoshis. In order to achieve that outcome, the (newly-hatched) green Yoshi has to be damaged by the bob-omb's explosion after swallowing the (unhatched) red Yoshi egg. A musical reward awaits those who succeed.

6:36 "Behind Bars #TowerEscape" by Donkeymint
Donkeymint has been experimenting with blasters--specifically, the sorts of things that can be hidden inside of them--at least since his 4YMM level "Static Cling" (https://www.youtube.com/watch?v=9JGHNMweTe8&list=PLzMB4LlBfKfuOYOXVhlIiL-5MEt76h14i&index=2 ). In "Behind Bars," he applies his knowledge of blaster tech to a vertically-oriented "prison break," in which the player character (aided by Yoshi companions) gradually makes his or her way to freedom. Watching Yoshis clip upward through ON/OFF "elevators" never gets old! (This level has been reuploaded; the current Course ID is 612-6FB-7DG.)







Tags:
#mario
#supermariomaker2
#nintendo
#gaming
#wiiu
#3ds
#switch



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Super Mario Maker 2 Statistics For Jake Murrin

At this time, Jake Murrin has 513,435 views for Super Mario Maker 2 spread across 2,074 videos. His channel published over 5 days worth of content for the game, roughly 84.31% of Super Mario Maker 2 content that Jake Murrin has uploaded to YouTube.