
Puzzling Places Devs Discuss Path From SideQuest To Oculus Store
Puzzling Places developers at Realitis.io join our virtual broadcasting studio for a talk about their path from patreon-supported sideloading to full Oculus Store release on Quest. This is edited down from a live broadcast.
00:00 Intro
00:08 Can you explain how Puzzling Places was developed?
00:56 Is Puzzling Places coming to PSVR?
01:07 Is Puzzling Places coming to Steam or PC?
01:30 How did Puzzling Places start as an accident?
02:25 How many puzzles are in the game at launch?
03:57 Can you explain how the puzzles are made?
07:15 Are there other ways to change difficulty?
08:20 How did you develop the circular shapes to help fit pieces together?
11:15 Can you explain the audio design of Puzzling Places?
14:59 Will Puzzling Places support hand tracking?
19:11 Can you have models with animated portions?
21:41 Are you going to be able to show some things at 1:1 scale?
22:36 Will you support Quest's AR Passthrough API?
23:38 How are sales going?
25:26 Will you support other types of venues, like a concert venue that could have an audio cue of a band playing nearby?
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