PW: Ace Attorney 3 Trials & Tribulations - 01 - Case 3-1 - Trial 1 | DS Game Lets Play Walkthrough

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I head into the past and relive one of Mia Fey's first court cases.

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Phoenix Wright: Ace Attorney Trials and Tribulations, released in Japan as Gyakuten Saiban 3 (逆転裁判3?, lit. Turnabout Trial 3), is an adventure/visual novel video game developed by Capcom. It was originally released for the Game Boy Advance and was later ported to the PC. An enhanced version was released for the Nintendo DS. A Wii port was released in Japan, via WiiWare, on February 23, 2010, becoming available in North America and PAL regions in May 2010. The game centers on attorney Phoenix Wright as he defends his clients at trial.

The gameplay of Trials and Tribulations consists of alternating Investigation and Courtroom Modes. Both are presented in the style of a visual novel; therefore, both the gameplay and the storyline are heavily linear. Dialogue, however, is often interactive.

Phoenix is given a magatama, returning from Phoenix Wright: Ace Attorney: Justice for All, while allows him to see "psyche-locks" that represent barriers to information and require accumulated evidence to break. The player is given a health bar, which is depleted when incorrect evidence is presented at trial or during a psyche lock. If the health bar reaches zero, the player loses. The health bar can be replenished by successfully breaking a psyche lock.

During the Investigation phase of each case, the player explores the game world, using either the stylus or the D-pad to choose actions (examine, move, talk, or present). Information gained during Investigation Mode can be used as evidence during the Trial phase of the game. Furthermore, certain actions must be completed during each Investigation in order to proceed.

The Trial portion of the game is similar to that of previous Ace Attorney games, consisting of listening to and cross-examining witness testimonies. In response to witness statements, the player is given the option either to press the witness or to present evidence. Pressing will force the witness to expand on previous testimony, and may unlock new information. Meanwhile, evidence can be used to contradict witness testimony.







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