The Walking Dead: Season 2 - 03 - Another Group

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The Walking Dead
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Duration: 24:57
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Clementine awakens to find her life at stake yet again, as a new group discusses how they should deal with her.

The Walking Dead: Season Two is an ongoing episodic graphic adventure based on Robert Kirkman's The Walking Dead comic book series and developed by Telltale Games. It is the sequel to The Walking Dead, with the first episode released digitally in December 2013, and a retail collector's DVD edition planned at the conclusion of the season. The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season. Clementine, who was the player's companion during the first season, is the player-character in Season Two.

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not chose to be saved will not appear in later scenes.







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