Pyrrhus - Rework | Heroes Evolved | NetDragon
Pyrrhus has been reworked in Season 35.
#heroesevolved #moba #rework #pyrrhus #s35
1.Echo of Pain (Ability 1)
♦ Ability Rework
Marks an enemy unit. If the marked target or any nearby enemy units take magic damage, all other affected enemies will also take a percentage of that damage as bonus magic damage.
Duration: 7s
Damage Spread: 15%/20%/25%/30%
Cast Range: 1200
Radius: 450
Mana Cost: 120
Cooldown: 14s
2.Ball of Fire (Ability 2)
♦ [New] Slows hit targets for 2s.
♦ Awakening Effect: Adds 2 fireballs.
Pyrrhus conjures a fireball in a random area around him. The fireball slowly rolls forward, dealing magic damage to any enemy it touches and applying a Slow effect for 2s. Repeated hits refresh the duration.
Magic Damage per 0.15s: 70 (+35% Magic Power)/85/100/115
Cast Range: 650
Radius: 200
Roll Distance: 1500
Roll Speed: 900
Slow: 35%/40%/45%/50%
Mana Cost: 60/70/80/90
Cooldown: 6s
3.Enflame (Ability 3)
♦ Ability Effect Adjusted: Slow =) Knockback and Disarm
♦ Awakening Effect: Adds 2 flame walls.
Pyrrhus drops fiery columns in a target area, creating a flame wall that pushes forward and deals magic damage. Enemies hit are continuously knocked back and disarmed, with each effect lasting for a certain duration. The wall remains for a while after the push.
Magic Damage per 0.5s: 125 (+60% Magic Power)/150/175
Radius: 275
Push Distance: 1650
Push Speed: 900
Flame Wall Duration: 5s
Knockback Duration: 0.75s
Disarm Duration: 1.5/2.5/3.5s
Mana Cost: 150
Cooldown: 50/45/40s
4.Magic Conversion (Ability 4)
♦ Ability Rework
Each instance of magic damage dealt by Pyrrhus' abilities reduces the target's Magic Resist, stacking up to 10 times. Reapplying the effect refreshes its duration.
Magic Resist Reduction: 1/2/3/4
Duration: 5s
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