Q&A Dev Stream Part 2: Answers
As part of our Kickstarter mini-stretch goals, we held a Q&A stream to talk about what's next for Aether Studios. This is part 2 with all the questions and answers. Link to part 1: https://youtu.be/KzpOEjn8DRA
00:00 When will ranked mode come out?
02:49 Will skins transfer over from Rivals 1 to Rivals 2?
05:45 Where will game servers be for the first beta?
06:40 Why was drift DI removed?
09:38 What features will be available during the beta?
12:24 How can we adjust what our name shows up as in the credits from the backer reward?
13:30 Where there will be tetherball? Other new game modes?
16:50 Will there be spectating in Rivals 2/will it work?
18:58 What will the system requirements be for Rivals 2?
22:38 How will keyboard/other types of non-standard controllers work?
23:49 Why does the game have to be optimized before launch?
25:05 Why can't you wall jump after up special anymore?
27:26 Will Aether Stages return?
28:40 How will stages and other future content be added? Will there be battlepasses?
35:41 Will it be possible to mod in custom skins?
36:45 Zetterburn has too many fingers
37:31 Were there any specific animation struggles moving from 2D to 3D?
40:15 What tools are we implementing for content creators?
43:55 What is our esports support going to look like for Rivals 1 after Rivals 2 comes out?
48:30 Why the game called Rivals 2, and not Rivals of Aether 2?
57:30 Can I still become a backer?