QEMU Virgil 3D with ArchLinux32 on Windows 10 Host - WineD3D on Virgil3D for Windows Games
At long last, QEMU Virgil 3D support realized on Windows 10 Host for running Linux VM with 3D acceleration. Thanks to the efforts on bringing Virgil 3D to macOS, Windows 10 shares many similarities with macOS , especially at missing GBM, libdrm and libEGL support that are standard in Linux graphics stack. So when Virgil 3D worked on macOS with SDL2, then Windows 10 would be similar. In fact, in hindsight it is even easier to get Virgil 3D working for Windows 10. Unlike Apple macOS deprecated OpenGL in favor of Metal, OpenGL support on Windows 10 is much better and complete. All modern Intel/AMD/NVIDIA GPUs offers OpenGL 4.6 as standard despite the dominance of DirectX. This gives the advantage for Virgil 3D on Windows 10 over macOS. Virgil 3D still offers unmatched performance on Linux Host with open-source GPU drivers, likely due to tightly-coupled virglrenderer and MESA Gallium3D drivers. Intel/AMD are the big winners for such case in x86 space.
VirtIO-GPU driver support for Windows Guests remains MIA, but anyway Virgil 3D on OpenGL Core backend is ready. Let us hope that RedHat will eventually bring on VirtIO-GPU drivers for Linux to accelerate Windows Guests. When that day arrived, perhaps modern Windows and macOS would accelerate Windows Guests, too.