Qix 2000 [クイックス2000] Game Sample - Playstation
Qix 2000 is one of three "Qix" titles released on the Sony Playstation (1) and it did not see a North American release on the PS. Actually, I am pretty sure it didn't see a release anywhere outside of Japan, or nothing seems to indicate as much. At any rate, it actually contains the OLD Qix. Qix Neo, which was released in North America, actually had a port of "Volfied". Now, "Qix"...the old one...I didn't play the game too seriously and I did not invest much time into getting a recording out, but it seemed super challenging. The "fuse"...then those "Sparxs"...but more than anything, the main "antagonist" moves around super quick and with little predictability that I can discern. Tracking the movements was a pain and then, boxing it in for a "quick win" or "supermajority in the 90+ percent"? W H O A. The game gets super hectic SUPER QUICK.
As expected, Qix was smooth and the challenge was there (say goodbye to all your "silver bois"...*cough*...I just mean your quarters), but it was very bare bones, aesthetically speaking. That fast line, in different colors, leaving other lines...that was all that was needed. While some may not understand the visual appeal, that is okay --- Taito received some love for Qix, back in the day. My first exposure to anything "like Qix" was actually when I played a little known game called "Cacoma Knight in Bizyland"...I just dig Datam Polystar and their quirky artwork and characters. I cannot remember how well the game holds up as far as gameplay and such, though.
Now, while I didn't really spend much time with Qix, "Qix 2000", the "arranged" version of Qix, is still simple, but notably nicer...honestly, I prefer this over the "arrangement" North America got in Qix Neo, which just looks sloppy to a degree. This version of Qix keeps the lines, but adds a simple border background, some simple, but decent music, some cool power-ups (you start at "9" and grabbing numbers makes you stronger, when you bring 9 down to zero) and, naturally, you get additional motivation by "discovering" anime characters, who provide tiny spoken dialogue when helped/rescued or whatever. Maybe it isn't motivation, but it probably beats filling a screen with solid colors. Outside of those things, Qix 2000 doesn't go above and beyond, but it is much more playable for me than the "original" mode Qix. The game is part of the Superlite 1500 series, so that said, you get a classic and an updated classic...not bad, if I had to pay 5 or up to 10 for it now. Battle Qix is the one I want to talk about the most, as it is probably the most interesting.
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