QL | PANGO (2023) a stiff platformed with broken jumping
yet another student project... better optimization , but still you have to tone the shadows a bit ... but , what makes or brakes those platform games... are the jump mechanics (not to mention trampolines, that you are forced to bounce hard, to jump higher or fail a jump)... here those are beyond awful ... not to mention forced pad control (that tells you volumes) ... and you get a bad game
For those not getting the Pad thing ... on keyboard you get a 9 directional movent with 30 degree of turn in 3D (or you fake 360 with tank controls), and buttons with 1\0 input... on pad, you get 360 degree of movement ,and buttons that have 3 states ...
On topic of pads .. there are also the PS1\PS2 pads, that each button had a pressure sensor , if you ever wondered why Grand Turismo games on PS1 had the X as the Gas button , now you know why ...that's why PS1\PS2 emulation of games is tricky , since many of those games used those Pressure Sensitive buttons... like in Shenmue, those dictated the attack type, and how hard you will hit ,or how high you will jump (aka ports have broken controls ,since you can't use the middle state : medium attacks , medium jump ... you can still beat those , but you will struggle in some sections)... too bad Xbox 360 pads became popular , since they pushed for cost saving measures by making only TWO BUTTONS Analogue (the original Xbox 1 pad buttons also where pressure sensitive)... now its a mix bag , since they want to bring those back , to have this Gimmick Edge to push more product ... its a deeper topic
So back to the Control thing ... if a game uses 9 directional movent with 30 degree of turn ,and you force a pad ... you get the point , why force a pad ? But this is PC and i can do whatever ...
Next game...
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