QT30E - Teenage Mutant Ninja Turtles: Shredder's Revenge - Authentic Retro Feel And Issues

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Published on ● Video Link: https://www.youtube.com/watch?v=V4dABDX_DF4



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Let's Play
Duration: 37:11
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The newest video in the QT30E series is the PS4 version of Teenage Mutant Ninja Turtles: Shredder's Revenge. I'm always curious with these sort of games that aim for the retro feel. I knew a bit about this game before i played it and i had higher expectations for it compared to many of the other QT30E games i've played and if i'm honest it didn't quite meet them.

There is a lot to like for this game. it aims for a retro 90's side scroller brawler and i'd say it's very successful at it. the characters and the world also have a great Teenage Mutant Ninja Turtles feel to them. Growing up in the 90's, i played a few side scroller games at the arcade and at home, but i never really played nor watched much of the Teenage Mutant Ninja Turtles. So whilst i appreciate what they've done, it doesn't hide from me the faults and issues.

I was surprised with the beginning and the game showing us moves. But the issue is that it only shows us. i was also frustrated how it used terms that it hadn't introduced yet. the video never showed what the jump was but was using terms assuming we all knew what button it was. But the weirdest thing was that it wasn't interactive, i could watch it but i couldn't try out the move.

Before that, i got to chose the level of difficulty for the story mode. But none of these options say what's adjusted. i went with chill and honestly i'd call it "normal" rather than anything that eases the experience and focuses on the story. it felt that all the game was doing was changing how much damage the enemies took and delt. Something that's appropriate for the style of game they're copying, but it really stood out.

As with many side scrollers, the biggest issue is knowing what plain you're on compared to the enemies your facing. this seems to have been a bigger issue nowadays than in the past because of the size of where you can move. This game doesn't solve that issue, it's something i complain about throughout the video. As i was playing Chill'd mode, i kinda expected there to be some sort of leeway where if i wasn't pinpoint accurate it would be ok, or at the very least a little bit of lock on. but it wasn't the case. it was most frustrating going up against the big and small enemies. when they're small it's very hard to work out where they are, and when they're big it's too easy to aim higher than their bodies.

I did have fun with Teenage Mutant Ninja Turtles: Shredder's Revenge, but not as much as i thought. i enjoy the retro style and experience, but i feel that they missed a trick to give that feel for those wanting to play at harder difficulties whilst giving those of us who are relaxed about it some "modern" improvements. i do think it's worth checking out if you have PlayStation Plus. but i can't help but feel some of the praise it got was more of what it achieved rather than what it is.

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Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles: Shredder's Revenge