Quadruped Locomotion Solutions - Part1
Quadruped locomotion is a nightmare. You never know which feet are in the air at any given time, so blending from a movement animation to an idle tends to look very ugly. I'm on a team of 6 and I can't waste time making multiple transition animations for NPCs. I prefer to never make any transition animations at all - I find they slow down iteration considerably. Here is a video blog of the solutions I'm trying for quadruped locomotion in UE4.
If there is interest in these types of videos then I'd be happy to make more! I am a Tech Artist and Animator actively working on this character for The Flame in The Flood. Please support us on Kickstarter! Every dollar will go towards making a better game.
https://www.kickstarter.com/projects/molassesflood/the-flame-in-the-flood?ref=nav_search
Other Videos By GwenFreyTheTA
2017-11-05 | 3D Puzzle Game Dev Stream: 2017 Nov 4 |
2017-11-04 | 3D Puzzle Game Dev Stream: 2017 Oct 30 |
2017-11-04 | 3D Puzzle Game Dev Stream: 2017 Oct 29 |
2017-11-04 | 3D Puzzle Game Dev Stream: 2017 Oct 23 |
2016-12-04 | Animation and Rigging Workflow - Part 1: Controls and Shaders |
2016-10-06 | Prototyping the Levitation Ball for Psychonauts 2 |
2016-03-05 | Behind The Scenes - Crafting the boars in The Flame in The Flood |
2016-01-13 | Snake Locomotion: animation and blending techniques from The Flame in The Flood |
2015-07-06 | Destruction FX - Static Morph Targets |
2014-10-22 | Quadruped Locomotion Solutions - Part2 |
2014-10-10 | Quadruped Locomotion Solutions - Part1 |