Quake 1 in VR with high resolution Texture
the weapon problem is fixed that i show in the beginning
The problem that i show at 2:40 is only happens when a Gamepad is running in the background. Reshade don´t work only on Monitor and Darkplaces is a own engine like the VR mod himself. That´s why i am happy to found a way. I am not a graphic whore, but I can not do without it now.
extract the files even the *. pk3´s and put the folders in Quake/id1 folder that is how i do it. To get no weapon position problem start with quakeinjector the mod Dimension of the Doomed and load a vanilla savegame. To start without injector quakespasm-sdl2.exe +map qx11_z1.bsp
Quake VR mod
https://github.com/Fishbiter/Quakespasm-OpenVR/releases
Quake Soundtrack put files Quake/id1/music
http://www.eclecticmenagerie.com/jl/quake/quake_campaign_soundtrack.zip
The texture link don´t work again
https://ufile.io/7y00g my upload extract and put folders to quake\id1
mark copy and paste the links
map texture put folders to Quake/id1
url.dayofdefeat.se/Quake/QRP_map_textures_v.1.00.pk3.7z
item texture put folders to Quake/id1
qrp.quakeone.com/qrp_downloads/QRP_item_textures_v.0.73_dp.pk3.7z
homepage of links http://qrp.quakeone.com/
put in Quake folder
https://www.quaddicted.com/tools/quake_injector
for people without injector
dimension of the doomed put the files Quake/id1/maps
https://www.quaddicted.com/reviews/qx11_z1.html
quakespasm-sdl2.exe +map qx11_z1.bsp
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