Quake 2 Remaster Mapping Tutorial - Part 1: Setup and first map

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Published on ● Video Link: https://www.youtube.com/watch?v=jDyfpSgnjDc



Quake II
Game:
Quake II (1997)
Category:
Tutorial
Duration: 23:53
5,530 views
225


00:00 Intro
02:42 Trenchbroom remaster setup
07:03 Downloading compile tools
08:00 Trenchbroom compile setup
10:40 Trenchbroom steam launch setup
11:04 First map tutorial
14:36 Basic surface lighting
15:43 Saving & compiling the map
18:34 Using the clip tool
19:35 Creating sky
20:20 Adding sunlight

**LINKS & COMPILE COMMANDS BELOW**

Part 1 of my Quake 2 Remaster mapping tutorials. This covers Windows and the Steam version of the Remaster and is aimed at complete beginners who have never mapped for quake before. If you have mapped for quake before you can probably skip most of the video and just jump to the compile tools/commands below.

Special shout out to xaGe and Paril for the compile/launch info they provided below.

*Remaster FGD and Gameconfig:* https://github.com/id-Software/quake2-rerelease-dll/tree/main/fgd

*Trenchbroom:* https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2023.1

*Compile Tools:*
https://github.com/ericwa/ericw-tools/releases

*TB compile setup:*

*For BSP:*
-nostat -nopercent -q2bsp ${MAP_BASE_NAME}

*For VIS:*
${MAP_BASE_NAME}

*For LIGHT (fast):*
-nostat -dirt -world_units_per_luxel 24 -wrnormals -novanilla -lightgrid -lightgrid_dist 64 64 64 ${MAP_BASE_NAME}

*For LIGHT (full):*
-emissivequality high -nostat -dirt -extra4 -world_units_per_luxel 8 -wrnormals -novanilla -lightgrid -lightgrid_dist 32 32 32 ${MAP_BASE_NAME}

*TB single player launch setup:*
-applaunch 2320 -skipmovies +bind f10 "quit" +game ${MODS[-1]} +map ${MAP_BASE_NAME} +set cheats 1

*TB multiplayer launch setup:*
-applaunch 2320 -skipmovies +bind f10 "quit" +game ${MODS[-1]} +map ${MAP_BASE_NAME} +set cheats 1 +set deathmatch 1







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