Quake 4 (2005) PC Gameplay [4K/60FPS]

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Quake III Arena
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Quake

4 Quake 4 is a 2005 first-person shooter game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.

Gameplay

Quake 4 has a stronger emphasis on single-player than its predecessor, which emphasizes multiplayer gameplay, and features a campaign that continues the story of Quake II. However, it lacks the bot matchmaking offered in Quake III without the use of third-party mods.

Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as strafe-jumping or rocket jumping. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.

Like the previous Quake games, the multiplayer mode has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server; Doom 3 has a four-player restriction, whereas Quake 4 has a standard 16 player limit.

The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners. Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object, which while present in the original Quake and Quake II was not included in Quake III Arena.

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00:00 Sinematic
02:55 Chapter 1 - LOGIN
08:44 Chapter 2 - AIR DEFENSE TRENCHES
12:17 Chapter 3 - HANGAR PERIMETER
20:36 Chapter 4 - INTERIOR HANGAR
26:03 Chapter 5 - MCC LANDING SITE
37:19 Chapter 6 - OPERATION : ADVANTAGE
43:07 Chapter 7 - CANYON
53:22 Chapter 8 - PERIMETER DEFENSE STATION
01:06:40 Chapter 9 - AQUEDUCTS
01:13:03 Chapter 10 - AQUEDUCTS ANNEX

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