Quake digs1_226 Easy Run by Sphere
--Downloads--
DEMO: http://quake.speeddemosarchive.com/quake/demos/ER/dig1_226.dz
MAP: http://quake.speeddemosarchive.com/quake/maps/digs01.zip
DZIP: http://quake.speeddemosarchive.com/quake/downloads/dzip30.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
All of digs01: Easy Run
-----------------------
Date: 9th of December, 2019
Time: 2:26.19815
Player: Sphere
Live recording: https://www.twitch.tv/videos/519382092
The easy run marathon of this mappack is really super fun. I added a few route changes compared to the segmented run that comes with the mappack download and the run by Rutger Baks from 2008:
- Getting the quad from the secret in d2. Grabbing it takes a while, but it allows to do a quad boost on the ogre and more importantly killing the fiend that opens the last gate much quicker. In total it doesnt really seem faster or slower for the level itself (but I'm still trying to get the IL record with that strat). But it looks cooler, makes the fiend kill much less annoying and also leaves you with one extra grenade.
- I use a slope grenade jump for d3 instead of the double grenade jump from the segmented run. Seemed easier and saves some HP.
- Going through the secret to the exit in d6 instead of hitting a button. Seems a bit faster.
Could be interesting to update the segmented run with some of these ideas.
As for the execution in this run, it could be much better. Apart from general slowness there are major mistakes in d4 and d6, having to redo a grenade jump and getting stuck on a rocket jump. But I'm happy that I can show off the route with this demo.
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