Quake - Easy Run of pb1 by Arturo García Lasca in 0:15
-Downloads-
DEMO: https://quake.speeddemosarchive.com/quake/demos/ER/pb1_015.dz
MAP: https://quake.speeddemosarchive.com/quake/maps/pb1.zip
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
pb1_015 by Ken
==================================
Map: pb1 - Darkness Diabolical
Skill: 0 (Easy)
Type: Run
Time: 0:15.34
Kills: 00/39
Secrets: 00/02
Date: 26.12.2006
==================================
Comments:
Improved my own record by 18 (!!) seconds.
Quote from my old pb1_033.txt: "Well, it didn't take me that long,
and I even started trying with my hands all shaky and in pain, from
trying some damn nasty trick on a run I hope I get someday."
Back then, I think I was refering to this very same trick! I remember
trying REALLY hard to get this done, and I ended up quitting, which is
not something I tend to do often.
Today, after I woke up from a nap after work, and saw my wife/son
sleeping, I watched Karol's e4m4_153 and felt motivated to play a bit.
I started up pb1, and I got this demo!! I was shocked to FINALLY get
the trick done.. so shocked, you can see I wasn't even sure where the
exit was, LOL.. it was the very first time I got up there. As you might
notice, if the trick goes right, there is really no chance of screweing
up, since the exit is right there.
Yes, the bunnies at start were slow (by the stairs). Yes, I could've
moved faster after the trick.. but still, the ogre was surprisingly
fast this time (he did not attempt to chainsaw me, which he usually does
before throwing the grenade), so that's kinda cool. Still, seeing the
decimal it's quite obvious that a :14 is doable, and I'd say a :13
might be optimal time... but getting this trick to work is a beeyatch,
you gotta get hit by the fiend at a very exact height.. so it's hard.
Sometimes, if you go too high on the Ogre-GJ, I'd fly PAST the fiend!
But most of the times, I'd be lower than required, or the fiend would
walk a bit before attacking (he has to attack without walking, or you
will hit the roof with your head).
I'm not known for finding new tricks I think, so I'm pretty proud of
this one. :-) This is also doable in skill 3, it just takes 1-2 more
seconds to lure the Ogre into place, I believe.. but I don't know if
I can stand trying this trick again. My EH on this map is pretty old,
I think next time I start Quake I'm gonna work on that, it's a cool map!
Arturo García Lasca
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