Quake: Fun With Trigger_Push
A rough draft for a fight sequence that I've since tweaked a lot and am continuing to tweak. Should be very interesting when done.
I actually forgot to include this in the Copper WIP Showcase, but that was probably for the better as I've now potentially finalized the map layout.
Still debating on adding Nullspace 1 to this package, as Nullspace 1 would probably require a bit of a heavy-handed weapon rebalance to keep it in line with this map (notably, the grenade & rocket launchers would probably get removed from the Nullspace 1 entirely, due to them being hyper unbalanced for continuous play)
But yeah, High Noon update has been pushed back as I want to add a new 'secret alternate ending' to the unused section of the map (tried to Quake-ify a particular arena from Sand Canyon, should be fun if I can get the gameplay to work), so I'll probably finish working on the Runic map to release that in its place, either that or Site Z-374 Alk Edition
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Music used for the map is "Shamu of R'lyeh Waits Dreaming" by Aesopolis, from the Runic Music Jam:
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/
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Currently, ZetaByt has 3,123 views for Quake across 83 videos. The game makes up 13 hours of published video on his channel, roughly 3.39% of Quake content that ZetaByt has uploaded to YouTube.