Quake: Copper WIP Map Extravaganza
Four maps (CR8, Koohoo, Honey-ish sewer, and MG1 Runic), The Runic map is technically completed and I'm currently testing for problems which is why it got the traditional preview shots.
Of these maps, I think the oldest by a technicality is the Koohoo map. Originally this was planned for SM224 (Prototype Jam 4) and I couldn't figure out where to go with it. As a result, I decided to shelve it until I could come up with something. Fast forward to recently and I decided to texture it with Koohoo to see where that would go, and I'm kinda vibing with it.
The newest one is probably the Honey-ish looking sewer thing. I kinda wanna make it feel and look more retro in comparison to other things I've put out, and I'm not quite sure how I want that level to flow yet.
I opted to not include the High Noon 1.30 update (despite it being Copper) as I plan to release that very soon. I think I've solved the softlocking issues and telefragging problems, so it should be good to go once I finish testing all difficulties (Port compatibility remains the same as it did before)
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Site Z-374: Alkaline Edition will probably release some time after High Noon 1.30, still adding detail and balancing stuff.
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Music for all but one of the levels comes from here:
https://www.slipseer.com/index.php?resources/quake-music-jam-1-runic-resonances.292/
The songs from this in particular are:
"Baozi" by mtsch (CR8 level)
"Runejuice" by Jupiter Skydive (Koohoo level)
"Chtökt Gothigïä" by Immorpher (MG1 Runic)
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Timestamps:
0:00 - CR8 Techbase
3:37 - Koohoo Temple thing
8:24 - Honey(ish) Sewer
10:40 - MG1 Runic Preview
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