Quake II Ground Zero Playthrough 1 - I am a soldier and I'm digging a hole, diggy, diggy hole...

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Published on ● Video Link: https://www.youtube.com/watch?v=vNJ3DCCJdkU



Quake II
Game:
Quake II (1997)
Category:
Let's Play
Duration: 1:13:07
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Looks like the Stroggs have more than one trick up their sleeves. Big Gun is one thing (taken out by Bitterman), but Gravity Well, who doesn't allow to withdraw the command ship "Deimos"? Its up to another soldier (callsign: Stepchild) to take out that stuff. Like "Bitterman" and "Joker" before, "Stepchild" crash-landed on planet, this time in mining complex.

Lower Mines - this unit as whole is suspiciously generous, while it goes to giving weapons. And for good reason - almost all enemies has appeared here (no Tanks, thankfully), they were getting smarter too, like shooting at rock in order to fall on me (and i was fool to fall for this trick).

Thaelic Mines - that area serve a two purpose, getting into Tectonic Stabilizer and as evacuation point after destroying that objective (but as you will see below, i'm not going back to Mines, only to secret level).

Tectonic Stabilizer - Stalkers, what's not to like about them. They jumps between floor and ceiling, can shoot, can claw me, can leap at geat distances and can play dead. All in one, small spider-like package. I died once, because i didn't made it in time and i was going to visit a secret level (the only one available in mission pack), so after death, i looked around for optimal path.
Mine Engineering - i think that was fastest level i have ever played. The fact the lava was rising definitely helped - and i wanted to be fried alive. I will get the Chainfist next time.




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Tags:
Quake 2
Quake 2 Ground Zero
Mission Pack
Playthrough
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