Quake II Playthrough 8 - Your Air Force is grounded, preferably permanently.

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Quake II
Game:
Quake II (1997)
Category:
Let's Play
Duration: 1:01:40
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0


Outer Hangar - first thing i wanted to do is to reach a third (and last) secret level in this game.

3:45 Comm Satellite (hidden map) - a very interesting map for few reasons. First, low gravity allow higher jumps and falling without harm. Second, there are only flying enemies present in this area (Fliers, Technician, Icarus and Hornet as mini-boss). Third, you can "fall" into space dand die instantly (as i found that hard way). After getting job done there i returned to Outer Hangar, and headed to Research Center, to get a "key" in order to reach Inner Hangar.

16:35 Research Lab - hate this place. A lot of Parasites, a lot of prisoners getting on my way - a few moments later i found a "key" in form of Tank Commanders head. With trophy, i headed back toward Outer , and into Inner Hangar.

32:45 Inner Hangar - one question intrigues me about shutting down hangar doors. One lever pulled is enough to close it - i should destroy that lever to ensure that no one would open it again, when i leave Hangar. Oh, well...

44:35 Launch Command - main task there: disable Blackhole Generator, whixch i finally did, after fierce fight with Tanks.

54:25 Outlands - with Airforce disabled and Blackhole generator put out of comission, the HQ tasked me to destroy Fuel tanks for good measure. A LOT of guards stood on my way, it has not ended well for them. After blowing tanks (with me hidden in bunker, if i didn't want to blown up, too), next target was Palace and Makron himself.




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