Quake II - Ray Tracing - RTX 3060 - Benchmarking & Gameplay - 4K ( FSR 1.0 Quality ) - Unedited
With the 1.6.0 update FidelityFX Super Resolution version 1.0 was added. Since you have no FSR options in the graphics menu I had to emulate the FSR quality option to lower the rendering resolution at 75%.
Enjoy and Thank you for watching! :)
Quake II Ray Tracing github (Changelog and FSR notes ):
Support for FidelityFX super resolution
* https://github.com/NVIDIA/Q2RTX/pull/145 *
Quake II RTX Change Log
* https://github.com/NVIDIA/Q2RTX/blob/master/changelog.md#170 *
Desktop PC, System Specs:
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* Motherboard * Gigabyte B450 AORUS Elite V2
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* CPU * AMD Ryzen 5 3600X 3.8GHz (6 cores/12 threads)
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**RAM ** 32 GB DDR4 Kit, 3200 Mhz G.Skill Ripjaws V, CL16 (16 x 16 Dual Channel)
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* GPU * Zotac Gaming Geforce RTX 3060 Twin Edge OC - 12GB/192 bit
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* PC Case * Random Potato Midtower from the AMD FX Bulldozer days (with left panel open and AMD FX Sticker on top)
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* PSU * Corsair RM750 — 750 Watt 80 PLUS Gold Certified Fully Modular
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* Storage *
1. SSD Patriot Burst 240GB, 2.5'', SATA III (Windows 10 installed here)
2. HDD Toshiba- DT01ACA 2TB, 7200rpm, 64MB cache, SATA III (For Storage Purposes)
3. Samsung 970 EVO Plus NVME Gen 3, M.2 SSD 500GB (Where I install games)
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* Keyboard * Random 5$ USB Compact Keyboard
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* Mouse * Redragon M808 Storm Lightweight RGB Gaming Mouse, 85g Ultralight Honeycomb Shell
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* Gaming Headphones AQIRYS Sirius, 7.1 surround, USB, 3.5mm
Timestamps:
00:00-00:35 FSR developer notes ( Github )
00:36-01:15 Game Menu ( Version / Graphics Options )
01:16-01:52 Console commands
01:53-24:25 Ammo Depot
24:26-41:51 Supply Station
42:41-01:04:13 Warehouse
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