Quake IV Playthrough: U3M6
Another map I REALLY don't like. Not only the mild platformy elements, but the bridge ambush, boss and barrel trap in the ending stretch were pretty cheap. Also, the failed transfers don't fit the Strogg practicality very well. If the transfer (stroggification process) failed, they would simply grind the result down into stroyent like they do with corpses.
Also, after I finish the main playthrough, I'll take a stab at two or three custom maps I have. Should be fun to showcase, since they're pretty good.
Quake IV U3M6 - "Waste Processing Facility"
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