Quake Mapping - Lightmapped liquids

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Published on ● Video Link: https://www.youtube.com/watch?v=AmPB6wWOXbQ



Quake
Game:
Quake (1996)
Duration: 4:20
4,430 views
268


In this episode, dumptruck_ds explains how one simple command can bring a whole new lighting aesthetic to custom Quake maps.

Here are the settings I used to create the surface light in the lava version of this map.

"classname" "light"
"_surface" "*lava1"
"_color" "255 106 32"
"wait" "2.5"
"light" "215"
"_surface_offset" "32"

Here are the command line switches I used for the lava map:
qbsp.exe -splitturb
light.exe -extra -soft4 -dirt 1 -surflight_subdivide 64
vis.exe -level 4

Download the samples shown in the video here:
https://www.quaketastic.com/files/misc/lit_liquids_demos.zip

Here’s a video where surface lights are explained:
https://www.youtube.com/watch?v=35po5v1-mzk&t=253s

Refer to the ericw tools website for more info.
https://ericwa.github.io/ericw-tools/

Quake Source Ports that support lit water:

Quakespasm (0.95.0 and above)
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm

Ironwail (0.6.0 and above)
https://github.com/andrei-drexler/ironwail/releases

vkQuake (1.20.3 or above)
https://github.com/Novum/vkQuake/releases

Quakespasm-Spiked (22-August-11 and above)
http://triptohell.info/moodles/qss/

FTEQW (Revision 6282 and above)
https://www.fteqw.org/







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