Quake Modding - FTEQW and DOS - TrenchBroom - #0.5 Compile Fixes

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Published on ● Video Link: https://www.youtube.com/watch?v=KcvRSKV6sf8



Quake
Game:
Quake (1996)
Duration: 3:15
152 views
11


In this video we will quickly add a few options to our compile setting to allow us to send .lit(light data) .lux(directional light data) along with our BSP. This is required for some of the more advanced visual features that FTEQW supports.

Buy Quake Steam:
https://store.steampowered.com/app/2310/QUAKE/

Required for Tutorial
Copy of Quake(See above)
FTEQW - https://fte.triptohell.info/downloads
TrenchBroom - https://trenchbroom.github.io/
EricWA - https://github.com/ericwa/ericw-tools/releases
EricWA(docs) - https://ericwa.github.io/ericw-tools/
Wads - https://github.com/jonathanlinat/quake-leveldesign-starterkit/tree/master/wads

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