Quake - Nightmare 100% of e4m7 by Thomas Stubgaard in 2:36 (7s improvement)
--Downloads--
DEMO: https://speeddemosarchive.com/quake/demos/NH/e4m7_236.dz
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
e4m7_236 - January 27th, 2023
Map - Azure Agony
Skill - Nightmare
Secrets - 9/9
Kills - 80/80
Time - 2:36
7 seconds faster than my previous demo.
Not a particularly pretty run, but getting all kills and staying alive is a nightmare (pun intended). The trick
is to get the first Spawn to jump down into the water pool and hope it'll kill AT LEAST two of the Zombies which
initiates the Zombie sequence quicker than you normally would be able to (see "note" below). It hardly ever
happens, but when it does it saves a ton of time since you won't have to backtrack and wait for the Zombies to
teleport in. The rest of the run is mostly about getting lucky and having good aim. I've never found a proper
way to do the end room without getting blown to pieces, so it's a bit messy.
NOTE:
You need to kill at least two of the Zombies in the water pool at the start, this triggers a sequence which lets
six Zombies randomly teleport in. There are three rooms with two Zombies in each room, and three teleporter
targets in the ceiling. The timing is dictated by the Zombies alone, which means the timing is completely random
since the Zombies move in a random pattern.
Thomas Stubgaard
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