Quake - Nightmare Run of hobr by Tom Nguyen in 1:09
--Downloads--
DEMO: https://quake.speeddemosarchive.com/quake/demos/NR/hobr_109.dz
MAP: https://quake.speeddemosarchive.com/quake/maps/hobr.zip
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
hobr_109 - February 24th 2006
Map - hobr or Halls of Broken Records
Skill - 3
Kills - 17/90
Secrets - 0/3
Time - 1:09.76799
6 seconds faster.
I used the GL to skip the lava room. This makes use of some of the health I avoided before, so left over health after the GJ is very crucial; less than 25 health means you may have to spend a second taking the 25 health before the spiral room. I was 5 health less than I wanted but somehow I still made it :)
Nightmare allows the first bunny sequence to be consistent, so there were no dramas there, unlike in the ER. The Ogre, with the Scrag before the YA, mostly stays put because of this and is another reason why this's easier than the ER.
The only reason I made it to the exit is because of the 45-degree-turn+RJ combo that I can never do as well as Connor and especially Jozsef. I practiced it quite a bit for this map. Everything went wrong with the first two RJs, so I counted on maximum speed from the last RJ. 1:08 is very simple; play faster and don't getting stuck.
sshplur
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