Quake: Scourge of Armagon | HIP2M5 Mortum's Keep

Quake: Scourge of Armagon | HIP2M5 Mortum's Keep

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Published on ● Video Link: https://www.youtube.com/watch?v=jwm9tJzDt2k



Quake
Game:
Quake (1996)
Duration: 12:23
52 views
0


The last level of episode two. At first, there may be two paths to choose from, but one of them leads to a door that you need a gold key to progress. The other path will lead you to a silver key that'll take you to a room with the enemies and spike mines that you need to stay clear. You'll eventually come across the gold key that'll take you to the power generator for you to destroy.

The ending is really hectic, so you need to bust out your Mjolnir to take out most of the Shamblers, you'll take damage from the generator that shoots lightning at you. Time is of the essence, you need to end this fight quickly! Red armor and 100 health pack will help you in this battle.

Secrets - 6
Monsters - 93(95)(Two allies)

~~~~~End Dominion of Darkness~~~~~







Tags:
Quake
Scourge of Armagon
Ranger
Part 42
HIP2M5
Mortum's Keep
Axe
Shotgun
Laser Cannon
Double-Barrelled
Grenade Launcher
Rocket Launcher
Proximity Gun
Mjolnir
Thunderbolt
Spike Mine
Fiend
Gremlin
Zombie
Spawn
Knight
Death Knight
Rottweiler
Vore
Scrags
Super Nailgun
Horn of Conjuring
Ally Ogre/Shambler
Quad Damage
Pentagram of Protection
Nintendo
Switch
FPS
Water
Red Armor
100 Health Pack
Power Generator



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