Question - Reflections like Blender to BeamNG - Only method I know, and its not great

Published on ● Video Link: https://www.youtube.com/watch?v=ND82EH2rF7k



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It would be great if Blender wrote a shader that the game could use. As far as I know you have to manually create all textures. Using material editor to create the material or manually filling out a main.matierials.json for the DAE or Mod depending on what you are making.
It would be really great if someone made a plugin for Blender that wrote a main.materials.json for us who make things in Blender for BeamNG.
When I first realized a year ago that anything made in Blender or 3dsmax had to still have a texture created before importing in the assets I was like, man, this is going to take forever if I custom make a lot of assets. It is not so bad after a while. I still make mistakes and get no materials from time to time. More than I would like. It happens.







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