Quick Look | Night Raid (2002) - Playstation 1 HD

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Published on ● Video Link: https://www.youtube.com/watch?v=xdPsvrnAMGU



Category:
Let's Play
Duration: 7:21
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Wanted to write something not nice about it .., but a user named "Frogacuda" beat me to it :
Night Raid is pretty minimal. No unlockables, no replays no nothing. In fact, to keep the frame rate smooth, 2 player co-op was taken out (a shame because I could see team work being a big part of hot scoring strategy). Also mysteriously absent is any kind of pause feature. The game does have score attack stages, however, and selectable difficulties, as well as a nice rendered intro, but all in all I'd categorize the home port trimmings as "minimal." This is unfortunate as the wealth of extras in Mars Matrix was one of the things that really kept you coming back during the learning phase, and really rewarded you for scoreplay.

At the end of the day, Night Raid probably isn't going to fulfill anyone's wishes for another Mars Matrix. However for fans of this school of shooter design Night Raid offers up a fun and intense ride different enough to make it worth playing. I'd like to see Takumi explore what they've done in this game more on more capable hardware. While I could take or leave the visual style, the scoring mechanics intrigue me, and keep me playing. With no real extras and a $40 price tag this game probably isn't going to win over the skeptics and the casuals, but Night Raid still offers the depth and intensity we've come to expect from a Takumi shooter, easily worthy of bearing the name.

my IMO would be : a minimalistic shooter that you played only for heavy metal music ...







Tags:
PlayStation (Video Game Platform)
Video Game Console (Invention)
Video Game (Industry)
Night Raid
quick look
mars matrix
playstation
home port trimmings
takumi shooter
heavy metal music
minimalistic shooter
player co-op
team work
real extras
selectable difficulties
playstation 1 hd
hfric
2002
design night raid
nice rendered intro
hot scoring strategy
score attack stages
playstation 1
sony playstation
pause feature
frame rate
learning phase