PS4 Quick Look | Pillar (2014)
Here is a snippet from the author from this game explaining in detail was it is :
Hey everyone! My name is Michael Hicks, and I’m the designer/programmer/musician for a game I’m announcing today called Pillar. Pillar is a collection of minigames, where each game represents a different type of personality that we find in people. For example, there are introverts who lose energy from being around people, extroverts who expand energy from interacting with others, characters who make decisions with logic, characters who make decisions with feeling and so on. My goal is to express these traits entirely through gameplay mechanics.
Pillar on PS4
Pillar was born out of a confluence of ideas: the first influence I had was from Magnolia, a movie that examines multiple characters with different storylines but seamlessly weaves them all together. I realized this is something video games can do too but I’ve never seen it utilized in a way that’s as powerful as this film. For instance, in some games there are characters that have unique abilities, like swimming underwater or jumping higher than others, but rarely do you see these things linked together thematically – they are usually only there for variety.
I’m also a fan of psychology, one way of looking at this game is as a representation of the Myers-Briggs self-assessment test; every psychological preference in that test is represented in the game. While this isn’t a science, I’m often amazed at how insightful the results are into how I, and also my friends and family, work internally. The idea of experiencing how other types of people make decisions and operate through gameplay excites me, since this is something the test alone can’t do.
more here http://blog.us.playstation.com/2014/08/25/introducing-pillar-a-ps4-psychological-minigame-collection/