Quick Play || Excitebots: Trick Racing

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We're taking a look at a hidden gen for the Nintendo Wii this week. It's Excitebots: Trick Racing!

Welcome to Quick Play! In this series I tackle the first 20 minutes or so of a game and give my first impressions. What you'll see in the video is the full amount I've played, unless stated otherwise!

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ExciteBots: Trick Racing, known in Japan as Excite Mou Machine (エキサイト猛マシン?), is a racing video game published by Nintendo for the Wii video game console. It was developed by Monster Games, is the fourth main game in the Excite series and is the sequel to Excite Truck. ExciteBots was unveiled in a release list from Nintendo of America on February 26, 2009. It was released on April 20, 2009 in North America. ExciteBots features animal-themed robot vehicles. The game can be bought packaged with or without the Wii Wheel. Nintendo Australia's Managing Director, Rose Lappin has said that ExciteBots will not be seeing an Australian release "due to lack of interest." The game was never released outside North America, however Japanese Club Nintendo members are able to exchange points for a copy starting from over 2 years of the original release date.

ExciteBots features short minigames during racing, such as pie throwing, bowling and soccer. The game keeps track of in-game achievements and scores.

ExciteBots is controlled with the Wii Remote horizontally or optionally with the Wii Wheel. Most of the games are played on courses large in size with many opportunities to take meandering paths. The 25 different courses offered are modeled after real locations on Earth. Because of the size of each course, most races are two laps long and offer opportunities to gain massive altitude, perform various maneuvers, and obtain various items.

Each race is scored on a grading system from "S" to "D", with "D" being the lowest score. In order to obtain a higher score, players must perform various tricks, stunts, complete minigames, and finish the race before the other bots. Each of these tricks yield stars, which are used to determine how well the player did during the race. The more stars the player has when crossing the finish line, the better score they will receive. Examples of some of the methods to obtain stars are: gaining extreme altitude from jumping off inclined terrain, smashing into other bots during high speed, altering the terrain ahead and sending leading bots skyward, ramming into bowling pins, getting various offensive items and using them strategically i.e. bombs, hammers, and swinging on bars including a mandatory "red bar" in each course.

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