Quixel Mixer Asset. Episode 5. How to import 32bit Displacement Map from 3D-Coat?
Quixel Mixer - this is an universal software for creating materials and textures.
In this tutorial series, you will learn how to make sculpting in 3D-Coat, then export a 32-bit Dispacement map and work with it in the Quixel Mixer to create materials, textures, etc. After that - you will learn how to export your model to the different offline and real-time renders.
In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools.
More Quixel tutorials → http://bit.ly/2lYV3vZ
Video content:
0:01 - Intro
0:05 - Message about subtitles
0:10 - Greeting and about what this lesson will be
0:26 - Actions for the channel growing
0:38 - Building decor by using curves and profiles in 3D-Coat.
6:41 - Creating columns under the window.
8:43 - Sculpting coat of arms and decor for it
12:03 - Creating a pipe
12:33 - Adding Damage to the all parts of a Model
21:00 - Export ID and Displacement by using "Export Depth Along Y"
22:01 - What will the next lesson be about?
22:10 - Forrender Renderfarm
22:20 - Info partners
22:24 - The ending
22:41 - Preview of other lessons and playlists.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
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★- buy any of the models here - cgtrader.com/charly-1
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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
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