Redshift renderer car paint material in 3ds Max. Episode 1
In this video, we will talk about the Car Paint shader in Redshift Render for 3ds Max.
As promised, I start to render the chapter about a Redshift Material, in which we will talk about the all parameters of each material in Redhisft Render. After the theory - there will definitely be practice.
More Redshift tutorials → http://bit.ly/2GrWRVB
Video content:
0:00 - Intro
0:05 - Report about subtitles
0:12 - Tutorial theme
1:03 - Scene preparation
2:03 - Opening the "Slate Material Editor" and creating the "RS Car Paint"
2:20 - The theory about the layers of automotive paint in CG
2:38 - Assign the material and check it on the render with default settings
3:08 - "Redshift PostFX"
3:47 - "Pigment Color"
4:46 - "Edge Falloff"
5:49 - "Base Layer Specular"
6:45 - "Spec Highlights Only"
7:16 - "Fresnel Reflectivity" in "Base Layer Specular"
7:25 - "Facing"
8:01 - "Perp / cular"
8:10 - "Curve Factor"
8:36 - "Metalic Flakes"
10:50 - Forrender Renderfarm
11:00 - InfoPartners
11:04 - Ending
11:20 - Preview of the other tutorials and playlist
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
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Best regards,, Аndrew Krivulya Charly.
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#redshift #tutorial #carpaint