Substance Painter to Octane render in 3ds max.

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Duration: 19:02
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OctaneRender is the world's first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.

In this video, you will learn how to apply several materials for one object by using a different methods of creating masks. After that, we export the finished model to the 3ds max and render it in the Octane Render.

More tutorials:

►Octane → http://bit.ly/2lG40u3
► Substance Painter → http://bit.ly/2maAzR0


Video content:

0:00 - Intro

0:05 - Information on credits

0:10 - Lesson theme.

1:32 - Opening the scene "PreviewSphere"

2:36 - How to enable simultaneous display of 2D / 3D view.

2:52 - Aluminum material for the back of the sphere. Drawing a mask using "Polygon Fill".

3:32 - Why, most often I use - "Polygon Fill", and not the usual brush?

4:17 - "Plastic Grid" for the front of the sphere.

4:57 - Adding an "Emissive-layer" to "Substance Painter". Drawing glowing parts.

6:48 - Export HDRI for identical lighting.

7:10 - Export PBR textures for "Octane Render"

7:51 - Exporting an object from "Substance Painter 2019"

8:14 - Download HDRi in "3ds max". "Texture Environment" and "RGB Image".

9:27 - Import facility. Creating and setting up "Octane Universal Material".

12:29 - Getting rid of "over exsposure" in HDRi

13:05 - Emission-layer settings.

14:00 - "Displacement-layer" settings

15:16 - Settings "Octane Render".

18:13 - Forrender Renderfarm

18:23 - Info-Partners

18:25 - Ending

18:44 - Preview other lessons and playlists with them.


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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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Production Music courtesy of Epidemic Sound" www.epidemicsound.com

Music: ES_Pullin' Me In (Instrumental Version) - Craig Reever

#octane #substancepainter #tutorial




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