Radeon 9200 SE vs Radeon 9250 Test in 11 Games (No FPS Drop Capture Card)
Sapphire ATI Radeon 9200SE 64 MB AGP vs
Gigabyte ATI Radeon 9250 128 MB AGP
http://www.vgamuseum.info/index.php/cpu/item/90-ati-radeon-9200-se
https://www.gigabyte.com/Graphics-Card/GV-R925128DE#ov
All Games are in 1024x768
0:00 Intro
0:07 FlatOut
0:41 Soldier of Fortune II: Double Helix
1:11 Half Life
2:03 Battlefield 1942
2:38 Need For Speed Underground 2
3:19 Far Cry
4:00 Prince of Persia: The Sands of Time
4:37 FlatOut 2
5:03 Counter Strike 1.6
5:52 Call of Duty 2
6:23 Mafia
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Celeron D 360 3.46 GHz
GPU: Radeon 9200SE 64 MB or Radeon 9250 128MB
RAM: 2GB DDR1 Kinston 400MHz (Running at 333MHz - MOBO Compatibility)
Windows XP Professional 32 bit
Drivers:
Radeon 9200SE Driver: Catalyst 6.11
Radeon 9250 Driver: Catalyst 6.11
Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)
Game Settings:
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: Highest
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
NFSU2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Foo: On
Filtering: Trilinear
V-Sync: Disable
Texture Quality: High
FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Mafia
Resolution: 1024x768
Anti-Aliasing: Off
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: yes
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: 27.5% (default)
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: High
Particle effects : High
Other Videos By Retro Gaming Kingdom
Other Statistics
FlatOut Statistics For Retro Gaming Kingdom
There are 12,983 views in 16 videos for FlatOut. About an hours worth of FlatOut videos were uploaded to his channel, or 6.10% of the total watchable video on Retro Gaming Kingdom's YouTube channel.