Radeon 9200 SE vs Radeon 9250 Test in 11 Games (No FPS Drop Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=duOSLAceBI0



Game:
FlatOut (2004)
Duration: 7:23
2,025 views
41


Sapphire ATI Radeon 9200SE 64 MB AGP vs
Gigabyte ATI Radeon 9250 128 MB AGP

http://www.vgamuseum.info/index.php/cpu/item/90-ati-radeon-9200-se

https://www.gigabyte.com/Graphics-Card/GV-R925128DE#ov

All Games are in 1024x768

0:00 Intro
0:07 FlatOut
0:41 Soldier of Fortune II: Double Helix
1:11 Half Life
2:03 Battlefield 1942
2:38 Need For Speed Underground 2
3:19 Far Cry
4:00 Prince of Persia: The Sands of Time
4:37 FlatOut 2
5:03 Counter Strike 1.6
5:52 Call of Duty 2
6:23 Mafia

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Celeron D 360 3.46 GHz
GPU: Radeon 9200SE 64 MB or Radeon 9250 128MB
RAM: 2GB DDR1 Kinston 400MHz (Running at 333MHz - MOBO Compatibility)
Windows XP Professional 32 bit

Drivers:
Radeon 9200SE Driver: Catalyst 6.11
Radeon 9250 Driver: Catalyst 6.11

Capture Card: Avermedia EzRecorder 330
Analog (HDMI doesn't work with old GPUs even with convertor)

Game Settings:

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: Highest


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


NFSU2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Foo: On
Filtering: Trilinear
V-Sync: Disable
Texture Quality: High


FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No

Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Mafia
Resolution: 1024x768
Anti-Aliasing: Off
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: yes
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes

Level of Detail: 27.5% (default)
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: High
Particle effects : High




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Tags:
Radeon 9200SE
Radeon 9250
ATI
Benchmark
Retro Hardware



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FlatOut Statistics For Retro Gaming Kingdom

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