Radeon 9200 SE vs Radeon 9250 vs GeForce FX 5200 vs GeForce FX 5500 All 64 bit (Capture Card)

Subscribers:
1,840
Published on ● Video Link: https://www.youtube.com/watch?v=Rme6JZqY8EE



Game:
Duration: 7:22
579 views
36


Sapphire ATI Radeon 9200SE 64 MB AGP vs
Gigabyte ATI Radeon 9250 128 MB AGP (64 bit) vs
NVIDIA GeForce FX 5200 128 MB AGP (64 bit) vs
Sparkle NVIDIA GeForce FX 5500 128 MB (64 bit)

GPU-Z Specs:
https://drive.google.com/file/d/1APPLYwhgUbUicAjJ4PEMJ_cpng0AJnP5/view?usp=share_link

https://drive.google.com/file/d/1LMrMiKT-TdUkKvef2CpYX-yCTJmCeMuH/view?usp=share_link

https://drive.google.com/file/d/1hj8QgPtCPSPXhZNhG1dm6vePSWcwA_F3/view?usp=share_link

https://drive.google.com/file/d/14DpORU4O7xjU4soABUuuZjY068-0hQTp/view?usp=share_link

All Games are in 1024x768

0:00 Intro
0:09 Soldier of Fortune
0:37 Soldier of Fortune II: Double Helix
1:03 FlatOut
1:38 FlatOut 2
2:13 Need for Speed: Underground 2
2:54 Battlefield 1942
3:31 Call of Duty 2
3:59 Far Cry
4:41 Prince of Persia: The Sands of Time
5:22 Half Life
6:18 Counter Strike 1.6

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: Radeon 9200 SE 64 MB or Radeon 9250 128 MB or GeForce FX 5200 128 MB or GeForce FX 5500 128 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
Radeon 9200 SE - 8.252.0.0 (Catalyst 6.11) / XP
Radeon 9250 - 8.252.0.0 (Catalyst 6.11) / XP
GeForce FX 5200 - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5500 - 6.14.11.7519 (NVIDIA 175.19) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default

Resolution: 6: 1024 x 768 (4:3 1.333)


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No

Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Fog: On
Filtering: Trilinear
V-Sync: Disable
Texture Quality: High


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768




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Tags:
9200SE
9250
FX5200
FX5500



Other Statistics

Soldier of Fortune Statistics For Retro Gaming Kingdom

There are 10,764 views in 14 videos for Soldier of Fortune. About an hours worth of Soldier of Fortune videos were uploaded to his channel, or 3.14% of the total watchable video on Retro Gaming Kingdom's YouTube channel.