Radical Rockits Part 1 - Gaming With Mom - Introspective Flatulence

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Radical Rockits Part 1 gives us surprisingly dark conversations about depression and drug use. But hey, screw all that because jetpacks!

Lot of vomit streams too. A Jetpack into space will do that. I mean, they kind of do a lot of stuff because it's an EXTREME JETPACK SIMULATOR where everyone fuckin dies!

Gamer Non Gamer stars author David Kreinberg and his offensive mother, Lynn.
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Radical Rockits on Itch.io: http://ragesquid.itch.io/radical-rockits

Info from site:

Yo!

Radical Rockits is a physics jetpack sandbox without any objectives. It's all about flying around and having a good time! Can you pull off the sickest stunts?

Play locally with up to 4 players split-screen, or try controlling 1 player together in co-op mode.

This game was prototyped during a gamejam, and we felt like it was just too much fun to keep it to ourselves! So play around with it and enjoy!

If you want to take Radical Rockits to the next level, try out the EXTREME edition, which also has permadeath!

Let us know what you think of the game over at @RageSquid!

Killscreen article: https://killscreen.com/articles/radical-rockits-is-out-to-make-the-jetpack-fun-again/

Radical Rockits was made by the following people:

Peter Dijkstra - Code
Roan Albers - Art
Jeroen Heeren - Art
Roel Ezendam - Code
All in-game music used with kind permission from D Fast

Rock Paper Shotgun mention: https://www.rockpapershotgun.com/2016/01/16/best-free-games/

RPS excerpt:
Funk-filled jetpack muckabout in ragdoll world of Rockitwood. This is like Pilotwings 64, if Pilotwings 64 was 10 times more difficult to control and your pilot was randomly generated to become a mummy, a lagoon creature, a robot, or a skeleton, and was constantly flailing their limbs around at the whim of gravity and air resistance.

Like last week’s Loss of Fluid, each thruster is mapped to a separate button, making precise movements tricky. Split-screen with up to four players and a quick restart key makes it like you are practicing for The Worst Airshow but the funky soundtrack and the bright ‘n’ breezy style puts me in mind of a more free-form Jet Set Radio. There’s a low gravity option for training purposes in the control options, which I’d recommend for anyone having trouble getting through the ‘O’ in the ‘Rockitwood’ sign. Which I definitely achieved. On the first try. On purpose.

Killscreen excerpt:

Pity the poor jetpack, forever stuck at the dweeby-but-not-practical stage of technological development. Sure, the jetpack looked neat when Buck Rogers used one to zoom through the sky in a 1928 edition of the comic series Amazing Stories, but it’s basically all been downhill since then. In order to take off and even fleetingly maneuver, jetpacks have to be large and bulky, which is fine if all you want to do is take off and even fleetingly maneuver. But what if you want to look cool while doing it? Good luck with that; the jetpack is the Google Glass of aviation devices.

But if the jetpack can’t be fun in real life, maybe it can escape gravity and its unrelenting feebleness in the virtual world. That, at least, is the promise of Radical Rockits, which the developers at Rage Squid describe as “a physics jetpack sandbox without any objectives.” That is a reasonably fair assessment insofar as the game offers no winning condition. One simply flies about the game’s polygonal island for as long as possible, spinning and flipping as exuberantly as is permitted. Players can either share control of one character or each occupy a quarter of the screen with their own adventures to be compared and contrasted.

YOU REALIZE WHY THE JETPACK WAS ONCE SUCH A PROMISING IDEA
Even though Radical Rockits has no score, it’s a bit disingenuous to say that it is a game without objectives. Surely staying aloft is an objective. If you’ve crashed to earth, there really isn’t much else for you to do. That isn’t a design flaw; it’s just how the game works. Thus, while Radical Rockits is much sleeker than its real life equivalents, its experience is still bound by the same physical imperatives.







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