Raiden | Ed Plays Metal Gear Solid 2: Sons of Liberty #4 | PS3
Raiden? RAIDENNNNNNN!!!!
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About the Game:
Metal Gear Solid 2: Sons of Liberty is an action-adventure stealth game developed and published by Konami for the PlayStation 2 in 2001. It is the fourth Metal Gear game written and directed by Hideo Kojima and serves as the direct sequel to the original Metal Gear Solid. The story revolves around the "Big Shell", a massive offshore clean-up facility that has been seized by a group of terrorists who call themselves the "Sons of Liberty". They demand a massive ransom in exchange for the life of the President of the United States, and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change throughout the course of the game, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots.
Metal Gear Solid 2 carries the subtitle of "Tactical Espionage Action", and most of the game involves the protagonist sneaking around avoiding being seen by the enemies. Most fundamental are the wider range of skills offered to the player. The first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from Metal Gear Solid, which allowed players a sneak peek around the next bend is expanded to allow players to fire from cover. Other abilities included leaping over and hanging off of railings, opening and hiding in storage lockers, and sneaking up behind enemies to hold them at gunpoint for items and ammunition. Players are able to shoot out the enemy's radio so they are unable to communicate with others on their team. The environment also has a greater impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere and temperature.
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