R&C Going Commando HD PS3 Most Returning Weapons 60 Nanotech Only Playthrough Part 24 Planet Damosel
Hello everyone as I'm here to bring forth the next game in the Ratchet and Clank series, and what I usually deem as the fifth toughest one to beat within the series Ratchet and Clank Going Commando High definition for the Playstation 3. Yet, for my special playthrough of this game of using returning weapons and 60 Nano Tech only to get through it will make the game so much far tougher to beat than usual. The only weapon that's not returning that I'll be using a tiny bit in order to acquire 3 of the game's platinum bolts is the spider bot glove weapon. I'll also not be acquiring all of the game's skill points like with Ratchet and Clank Classic also. In this part I show off how to get thru the first visit of planet Damosel, and the Flying Saucer Boss Battle for my special playthrough of this game. P.S. The beginning of the playthrough will include me using the wrench only to get through the game as I'm not trying to copy you Tealgamemaster it's just that I don't deem Ratchet and Clank Going Mobile as a cannon game so I'll be skipping it because of that, and why I'll be waiting until I acquire actual returning weapons to the series such as the Miniturret Glove as a example.
New! Planet Damosel First Visit, and Flying Saucer Boss Battle.
Weapons
Omni Wrench
Omni Wrench 4000 (Upgrade)
Omni Wrench 8000 (Upgrade)
Bomb Glove Ammo: 40/40
Walloper Ammo: Infinite
Visibomb Gun Ammo: 20/20
Decoy Glove Ammo: 20/20
Tesla Claw Ammo: 300/300
Miniturret Glove Ammo: 20/20
Upgrade: Megaturret Glove Ammo: 20/20
Lava Gun Ammo: 200/200 P.S. I'm not acquiring the Magma Cannon upgrade for this weapon because it never appears in other Ratchet and Clank titles, and it mostly sucks as a weapon compared to the Lava Gun itself.
Bouncer Ammo: 25/25
Upgrade: Heavy Bouncer Ammo: 25/25
Plasma Coil Ammo 15/15
Upgrade: Plasma Storm Ammo: 15/15
Spiderbot Glove Ammo: 8/8
Sheepinator Ammo: Infinite P.S. I'm not acquiring the Black Sheepinator upgrade because like the goatinator that too does not return throughout the Ratchet and Clank Series.
Shield Charger Ammo: 5/5
Gadgets (There's no choice, yet to use them even if they all don't return throughout the series.)
Tractor Beam
Dynamo
Electrolyzer
Heli-Pack
Thurster Pack
Swing Shot
Grind Boots
Hydro Pack
Therminator
Glider
Hover Boots P.S. Be careful when using these as this is the worst version of them in the entire series because they make Ratchet move so fast that you can't always press the X button to put on the brakes in time when needed unfortunately.
Levitator
Gravity or Magneboots
Inflitrator
Armor Magnetizer, Bolt Grabber, or Box Breaker
Box Breaker
New! Mapper or Map-O-Matic (All Ratchet and Clank Games.)
New! Hypnomatic (Ratchet and Clank Going Commando Only.)
Weapon Mods
Shock Mod
Lock-On Mod
Acid Mod
Armor
Tetrafiber Armor
Duraplate Armor
Electrosteel Armor
Platinum Bolts (Ratchet and Clank Going Commando Only.)
New! Plantinum Bolts for Planet Damsel: 1/2
Platinum Bolts Total: 33/40
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