Random DOS Game Show #1019: Indianapolis 500: The Simulation (1989)
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Published on ● Video Link: https://www.youtube.com/watch?v=buiL4NpPKjg
A landmark racing title by David Kaemmer and his Papyrus Design Group, Indianapolis 500 dubbed itself as a simulation because it codified and transformed the racing genre from an arcade experience to one of sophisticated physics and vehicle mechanics. The race engine is absolutely ludicrous for its time, feeling years ahead of the competition. Alternatively, you could race around the famous Indianapolis 500 with invincibility on, causing absolute mayhem in an arcade-style fashion. Lawnie chooses the latter, but spends some time detailing just what made this game so incredible and why it's still fun to whirr around the track today.