Random Pac - Pac-Man goes random on the Commodore 64 using a MiSTer FPGA with commentary
What happens when you take the all-time arcade legend Pac-Man, give it a twist, and drop it onto the mighty Commodore 64? You get Random Pac by LC Games - a fresh and unpredictable remix of the dot-munching classic! And to crank up the authenticity, we’re running it on the MiSTer FPGA, because when it comes to retro, accuracy matters.
In this gameplay video, I check out how LC Games spices things up in Random Pac - where ghosts don’t follow the same rules, and your old patterns might just lead you straight into a trap. It’s Pac-Man, but with chaos mode switched on. Add in my commentary, reactions, and attempts at not getting eaten, and you've got a nostalgia-fueled journey with a few laughs along the way.
The original Japanese version of the classic is, of course, Puck Man, released in 1980 before getting a name change for Western audiences (yep, for the exact reason you're thinking).
This video is perfect for fans of retro games, Commodore 64 lovers, FPGA hardware nerds, or anyone curious to see how a beloved game can be reborn with just a dash of randomness. Whether you're here to relive memories or just curious how C64 handles arcade vibes - you’re in for a treat (and probably a ghost chase or two).
🎮 Drop a comment with your favorite Pac-Man clone or memory, and don’t forget to like, subscribe, and hit that bell for more retro magic, indie hits, and current-gen chaos!
Available from https://lowcarb.itch.io/randompac-c64.
00:00 - Intro
00:18 - Gameplay
16:34 - Final Thoughts
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